š Where the Ideas Come From
Dear friends,
My creativity goes through seasons. Right now, Iām in a season of finding the seeds of new ideas, starting new drafting documents, and setting them aside. Iām in a season of doing administrative work, managing systems, and thinking about my creative ecosystem.
What Iām not in is a season of writing.
I would like to be writing! At least, my brain would like to be writing. The rest of my body, however, would like to be playing video games, sitting on the back porch, tearing through YA fantasy, and generally not doing anything that feels like too much work. Ideas and admin is about all I can manage at the moment, and if thereās one thing Iāve learned in all my years of being an artist, itās that I have to let myself move at my own pace.
So, this month, our theme is Inspiration.
As artists, sometimes weāre inspired to do our art, and sometimes weāre just not. I think that itās easy to fall into the trap of viewing the presence or absence of inspiration as a signifier of our worth as artists, rather than a tide that ebbs and flows like any other. What Iāve learned over time is that there are about a million other factors that go into ādo I feel like writing right now or notā that have nothing to do with how āgoodā I am at actually writing.
Iāve experienced a huge creative resurgence over the past year or so, and I donāt think the timing of it is happenstance. Iām lucky enough to live in a nice spot with a wonderful partner, write from a home workspace thatās not in my bedroom, and have the time and funds to really focus on taking care of my health.
And perhaps the thing thatās had the greatest impact on my artistic life: last spring, I left a demoralizing job for one with nicer people, better pay, less stress, and the ability to work from home. Almost as soon as I gave in my notice, I had the mental energy to really throw myself into game design. Pretty much all the time I spent wondering āwill this executive actually show up to the meeting I scheduled for himā and āwhen will anyone on my own team get my pronouns rightā is now spent wondering āwhat if carrots were peopleā and āwhat delicacies would they eat on the salt planet from The Last Jedi.ā
I know some artists really thrive while working through challenging circumstances, but I am not one of them! My inner artist needs to be figuratively lounging on a fainting couch eating pastries in order to get anything done. (If youāre also one of those types of artists, welcome to my salon: the couch is right over there.)
As someone currently surfing the tide of inspiration, hereās a look into the places my ideas tend to come from.
The bones of many of my games come from other media Iām enjoying. I tend to get stuck on a particular piece of a book or movie or game, and imagine a new framework springing up around that piece. My game As the World Falls Down is directly inspired by the ballroom scene from Labyrinth, and actually uses that song as its soundtrack; Dream Quilt began as a take on the part of Kikiās Delivery Service where Kiki is too burnt out to do magic, and grew into something different. Iām playing a lot of Tears of the Kingdom right now, and I already have a draft based on it in the works! I have so much fun pulling those small pieces out of other things I love and transforming them into new experiences.
Once I have a vague idea for something, a themed call often helps me solidify and finish it. As a game designer, I mainly find themed calls through game jams: specific design challenges with specific deadlines that collect self-published work. If youāre a writer, you might enjoy the āthemed callā filter on Chill Subs, a submission call search tool.
Having said everything Iāve just said about letting my creativity ebb and flow, sometimes, what does it for me is just a random, externally-set deadline. I probably submit to about a third of the jams I sign up for, though, so within this structure thereās still always room to decide I donāt actually want to push myself. My favorite jams have come from the Reliquary Street Station, a rad trans art collective Iām a part of; my game Your Friend in Witchcraft began as a Reliquary jam submission.
Finally, Iām sometimes lucky enough to literally dream up a fun idea, or wake up with a fully-formed structure already in mind. My poem autumn dream with pouring rain is a direct recounting of a dream I had; my game Colossal came from a dream I had in which I designed a game about communicating with a giant squid. I recently woke up with a full idea for the Aspire SRD Jam, but weāll see if I make the deadline in time! The more I talk about my dreams, the better Iām able to pay attention to and remember them.
If youāre an artist, where do your ideas tend to come from? Iād love to hear about them in a comment or a reply to this email.
Announcements & Updates
- Iām now a featured artist with Lily Lane, a very cool Boston-area organization dedicated to sharing opportunities for local artists šŖ·
- Iāll be vending at the virtual Sick & Disabled Zine Fair from June 18-24. Iāve gotten a sneak peek at the other vendors, and thereās going to be some really neat stuff here š
- My game Your Friend in Witchcraft is in the Queer Games Bundle 2023! You can pick it up with 400+ (!) other rad games by queer designers for the month of June š³ļøāš
Current Projects
- Iāve been working on improving the accessibility of all of my games! Iām adding additional versions that use Atkinson Hyperlegible, a font designed for readers with low vision, and Open Dyslexic, a font designed for dyslexic readers, and adding alt text for images when possible. Iāve worked through a good number of them so far, and Iām hoping to finish the rest of my games by the end of this month!
- My aforementioned Tears of the Kingdom-inspired game, using Cezar Capacleās PUSH system
Things I Loved This Month
- Tears of the Kingdom, obviously ā did you know that the Legend of Zelda series is incredibly queer?
- Visiting my friends in Philly (and also eating an incredible scoop of vegan tahini fudge ice cream at Milk Jawn; if you are lactose intolerant and in Philadelphia, pls go there)
- Common Shapes, a new podcast about rituals & creative practices by Marlee Grace, an artist Iāve admired for a long time
- āPositive Charge,ā the first new Gaslight Anthem song in YEARS
- The Last Hours trilogy by Cassandra Clare; warm weather is making me fully revert back to my teenage reading habits
- This beautiful d6 necklace from While Odin Sleeps that is maaaybe too on the nose for a game designer (but itās so pretty I donāt care!)
- Textile projects! Iām making a throw pillow out of a sashiko embroidery sampler, and working on restoring a lovely and damaged vintage quilt
Thanks for joining me this morning ā Iāll see you next time for a look inside one of my games!
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